VirtualC64



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Other Platform Commodore 64 Tool: VirtualC64 V3.3.2 macosx by Dirk W. Released on 25 May 2019. VirtualC64 is a cycle-accurate C64 emulator for macOS. Most Recent Commit. Related Projects.

RomVault v3.2.3
Vendredi 09/04/21 à 14:38 par Firebrand
Un bug a été corrigé pour ce gestionnaire de ROMs. Voici de quoi il s'agit:
- Found a small edge case crash when fixing 7z files, thanks go out to the user over in my Discord Server for setting me up with an example of the crash. It always makes it so much easier when I can see a reproducable crash setup. So go grab 3.2.3.
Télécharger RomVault v3.2.3
Site Officiel de RomVault
Messinfo.dat v0.230 (12.00)
Jeudi 08/04/21 à 11:26 par Firebrand
L'équivalent de Mameinfo.dat pour la partie MESS de MAME semblait abandonné depuis près d'un an. Mais il a finalement été repris et ses données sont maintenant davantage à jour même si certaines informations sont encore manquantes:
- 12.00 07/04/2021: Aligned files to 0.230 version. All the info on the changes made to the various machines that took place between version 0.222 to 0.229 listed in all whatsnew are still missing.
- 11.50 02/04/2021: The study for the xml version of messinfo has started.
- 11.49 31/03/2021: Added information related machines, devices and drivers added in 0.228 and 0.229 version (Internal version only, not released).
- 11.48 25/03/2021: Aligned files to 0.227 version (Internal version only, not released).
- 11.47 23/03/2021: Aligned files to 0.226 version (Internal version only, not released).
- 11.46 20/03/2021: Aligned files to 0.225 version (Internal version only, not released).
- 11.45 15/03/2021: Aligned files to 0.224 version (Internal version only, not released).
- 11.44 10/03/2021: Aligned files to 0.223 version (Internal version only, not released).
- 11.43 01/03/2021: Aligned files to 0.222 version, only info on additional machines, devices and drivers, rename, delete, modified descriptions and manufactures, promoted to working and bugfixes (internal version only, not released).
Télécharger Messinfo.dat v0.230 (12.00)
Site Officiel de Messinfo.dat
NegaMAME v0.230-1
Vendredi 02/04/21 à 16:08 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour avec les sources de MAME v0.230.
Télécharger NegaMAME v0.230-1 (Windows)
Télécharger NegaMAME v0.230-1 (MacOS)
Télécharger NegaMAME v0.230-1 (Linux)
Site Officiel de NegaMAME
MESS et MESSUI v0.230 (64-bit)
Mercredi 31/03/21 à 15:12 par Firebrand
Ce build de MAME dépourvu des machines d'arcade a lui aussi été mis à jour. Voici les améliorations spécifiques (valables également pour MAMEUI):
- Lua initialisation errors are treated as warnings rather than fatal
- NES: do not crash if unknown UNIF PCB found.
- NewUI: do not crash if a cartridge that supports an extra slot gets removed
- MESSUI, MAMEUI: you can right-click on a game and choose 'Delete game settings' to remove a game's INI,CFG,STA and NVRAM files.
Télécharger MESS v0.230 (64-bit)
Télécharger MESSUI v0.230 (64-bit)
Site Officiel de MESS
Denise v1.1.0 FR
Dimanche 21/03/21 à 15:40 par Firebrand
La dernière version de cet émulateur a été traduite en français par l'équipe de Tradu-France.
Télécharger Denise v1.1.0 FR (32-bit)
Télécharger Denise v1.1.0 FR (64-bit)
Tradu-France
Denise v1.1.0
Dimanche 21/03/21 à 15:38 par Firebrand
Cet émulateur Commodore 64 en cycle précis a été mis à jour. Les améliorations sont les suivantes:
- save/load additional settings files for a lot of purposes, like:
*define keyboard inputs for individual games one time only
*prepare different C64 models
*prepare individual Multi SID configurations
- rework sub-menu handling within configuration window
- rework status bar (Drive LED's, Tape control):
*status bar is switchable via Hotkey in windows/fullscreen (Options / Hotkeys)
*show LED for EeasyFlash and EF³
- add UI for custom RAM init patterns
- load savestates per drag'n'drop or from File Explorer
- support to paste clipboard or copy screen to clipboard
- fix OpenGL 1/4 screen BUG for newer macOS versions
- Gmod2 cartridge mapper (i.e. Sams Journey):
*support Flash and Eeprom writes
- Magic Desk cartridge mapper
- Final Cartridge I, II, Plus, III, III+
- Simons Basic, Warp Speed
- Atomic Power, Mach5, Pagefox, Ross, Westermann
- expansion port expander to use REU + Retro Replay together
- GeoRAM
- EasyFlash³:
*hotkey for menu switch
*support Super Snapshot 5, Retro(Nordic) Replay, Atomic(Nordic) Power
*Kernal replacement
*optional 64 MBit mode:
.create a single EF3 file (slot 0) from all slots during emulation
.strip down single EF3 file (slot 0) to all slots (Note: multi CRT file writing can trigger a false positive in your security app)
Télécharger Denise v1.1.0 (32-bit) (Windows)
Télécharger Denise v1.1.0 (64-bit) (Windows)
Télécharger Denise v1.1.0 (MacOS)
Télécharger Denise v1.1.0 (Linux)
Site Officiel de Denise
VirtualC64
GameEx et GameEx Arcade Edition v16.83
Mercredi 10/03/21 à 16:02 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiées mais les changements ne sont pas connus.
Télécharger GameEx v16.83
Télécharger GameEx Arcade Edition v16.83
Site Officiel de GameEx
Emu Loader v8.8.8 (version complète)
Mercredi 10/03/21 à 15:59 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
To triple infinity... and beyond!
I'm starting to use TNT Unicode Components Pack in the frontend. I should have done this a long time ago. Added TntRichEdit control so Unicode texts can be displayed in Game Docs panel and in message boxes. You might need a richedit20.dll file so non-English texts can be properly displayed. I tested the frontend with the file supplied by Windows 10 and the results are awful. You can do the same test on your system, try renaming the DLL and restart the frontend. If English / non-English mixed texts are good, you don't need this DLL.
For this build, and this build alone, such DLL file is supplied with the binary packages. Future releases will have a separate download link. Why ? You might already have a DLL in your system that produces good English / non-English mixed texts (usually when Microsoft Office is installed).
File is from the discontinued Microsoft Word Viewer. I tested 4 different DLL files and they all produce different results. Why, Microsoft... WHY??!!!
I rewrote the parsing function of MAME dat files and now Game Docs feature is now lightning fast!
Other tweaks were made, and history (xml or dat) now shows texts correctly. In fact, history.xml is now the preferred file.
New 4K Mode (2160p). But why ? If you're like me, have a 4K monitor and use screen DPI scale at 100%, everything looks tiny, and so does the frontend.
By enabling this setting, you will get resized dialogs with bigger fonts, bigger buttons and other enlarged stuff. I haven't tested this feature with DPI scale other than 100%...
This is my personal dream come true feature ever since I got a 4K monitor back in 2017. A font sized 16 looks so much better compared to size 9!
Warning: Do not attempt to enable this setting if your screen resolution is lower than 3840x2160, the frontend does not validate Windows resolution.
More tweaks to message boxes, better font colors and texts. Several message boxes were also updated with night mode colors. They can display Unicode texts too (see command line texts). The Run Game Confirmation Dialog in the new 4K mode looks awesome.
I've made some modifications to the TNT Unicode Components Pack so, if you already have it installed in your Delphi compiler, you must install my modified pack or some frontend features will not work, and Delphi will give compilation errors. I couldn't find a way to create new 'extra' controls to keep the library with unaltered code.
Fixed
- RichEdit controls had garbage RTF text in some screens
- Natural sorting of 'Version Info' column was not working as it should
Changed
- RichEditURL component replaced by the Unicode ready 'TntRichEdit' (from 'Tnt Delphi Unicode Controls' library)
*show Unicode texts (English and non-English mixed together)... as long as you have a proper richedit20.dll file 'richedit20.dll' v5.50.99.2010 file is supplied with the frontend, from the freeware 'Microsoft Word Viewer' (if you have Microsoft Office 2010 or newer installed, this file might not be needed)
*MAME game docs can display non-English texts correctly now (mameinfo; history)
*message boxes can display non-English filenames in 'command line' texts; mostly for console/computer games (not from MAME softlists)
*component class 'TTntCustomRichEdit' modified by me to support 'URL click' event, and other minor updates (TntComCtrls.pas)
- Command line texts in 'Run Game Confirmation Dialog' now show a 'run>' tag prefix
*it's a cosmetic feature and to look cute
*but it also fixes a weird 'auto-font' bug from 'RichEdit20W' class, depending on the .dll you're using (blaim our dear Microsoft for that!)
- function uCommon.CallShellExecute() updated to support UTF-16 WideString URLs; using ShellExecuteW() WinAPI
- Rewrite/optimization of functions to parse game docs dat files (mameinfo, history)
*game entry detection from 'history.xml' is now blazing fast... no more 2 seconds lag when selecting games with 'Game Docs' feature enabled
('history.xml' is now the preferred file and should be used instead of 'history.dat')
- Text and text color tweaks to 'Run Game Configuration Dialog' feature (on/off in main menu)
Removed
- RichEditURL component is no longer needed, removed from the entire project, replaced by TntRichEdit
Added
- Updated Atari800 cartridge mappers list to include new entries; for .rom raw cart files without 'cart header' (for Altirra, Atari800 only)
- New setting: 'Enable 4K Mode (2160p)'
*Larger fonts, buttons, icons and other controls
*only message boxes are supported for now
*feature intended for monitors with 4K resolution (3840x2160) and screen DPI scale of 100%
*in the future, some screens/dialogs will be so much bigger than current implementation and will only fit in a 4K screen resolution (crazy mode on) (this is my personal 'dream come true' feature) :) :)
Télécharger Emu Loader v8.8.8 (version complète)
Site Officiel de Emu Loader
ClrMAME Pro v4.041
Lundi 01/03/21 à 14:03 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- added: Select Sets variables %R %G to filter by for Region / Language
- added: Batcher, rebuilder setting to avoid message prompts
- misc: support dat date attribute format YYYY-MM-DD without specifying timestamp
- misc: rar/7z/uncompressed files timestamps are handled as UTC based, zip as non UTC based
- fixed: some unpack/pack zip operation fail on very long file/path names
- fixed: interative folder creation for UNC paths is broken
- fixed: systems auto assign fails for software lists
- fixed: fail to load dats from www when www profiler definition file doesn't use http/https in the links
Télécharger ClrMAME Pro v4.041 (32-bit)
Télécharger ClrMAME Pro v4.041 (64-bit)
Site Officiel de ClrMAME Pro
Emu Loader v8.8.7 (version complète)
Samedi 27/02/21 à 14:26 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée. Voici la liste des nouveautés:
More bug fixes and improvements!
Mouse single click to enable/disable Favorites and MAMu_ icons (tool bar buttons). To call the popup menu, use mouse right-click on the buttons.
Much easier, no ? :)
That annoying white box bug between horizontal/vertical scrollbars in night mode is gone. Turned out it was caused by EasyListView, not by Win10.
Using mulitiple paths for MAMu_ icons (zipped / unzipped) was not working, the frontend could not find the .ico files (MAME only).
The frontend was using RichEdit v1.0 (richedit32.dll), causing problems and crashes with Game Docs feature (mameinfo, history, etc...). I updated Delphi 7's TCustomRichEdit class to v2.0 (richedit20.dll) and made other minor changes.
Still no support for multi-language Unicode text (Delphi 7 limitation).
URL links were not working in history.xml / history.dat. I missed the URL format change made to this file.
And I thought this project was solid, with some 'minor' issues left to fix...
Fixed
- Nasty bug causing the frontend to not find .ico files and icon.zip if you have multiple icon folders set in MAME's 'ui.ini' file
- White square bug between horizontal and vertical scroll bars (bottom/right) on night mode, when both scroll bars are visible (EasyListView bug)
Changed
- Toggle Favorites ON/OFF with single click (tool bar button)
*easier to enable favorites
*use mouse right-click to call the popup menu with more options; this info shows up in button's hint on mouse hover
*fixed a bug not making button state 'pressed' at startup if favorites is enabled
- Toggle MAMu_ icons ON/OFF with single click (tool bar button)
*easier to enable game icons
*use mouse right-click to call the popup menu with more options; this info shows up in button's hint on mouse hover
*fixed a bug not making button state 'pressed' at startup if MAMu_ icons is enabled
- Minor color tweaks in night mode:
*game title label colors; lighter green (good games) and lighter red (games with missing ROMs)
*scan mode labels color, from light blue to light gray
- Optimizations in 'Show Game Docs' feature
*function to add text in RichEdit rewritten for future expansion
*better handling of Unicode strings (no proper multi-language support yet)
*removal of duplicated code to speed things up
*URL links in history.xml / history.dat were outdated, incorrect and not working
*updated TCustomRichEdit base class to use richedit20.dll (v2 / v3) instead of the old richedit32.dll (v1)
*increased RichEdit's text length limit to 16MB; it was causing crashes for some games
Télécharger Emu Loader v8.8.7 (version complète)
Site Officiel de Emu Loader
NegaMAME v0.229-1
Jeudi 25/02/21 à 14:17 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour avec les sources de MAME v0.229.
Télécharger NegaMAME v0.229-1 (Windows)
Télécharger NegaMAME v0.229-1 (MacOS)
Télécharger NegaMAME v0.229-1 (Linux)
Site Officiel de NegaMAME
MESS et MESSUI v0.229 (64-bit)
Mercredi 24/02/21 à 15:36 par Firebrand
De nouvelles versions de ces builds de MAME dépourvus des machines d'arcade ont été publiées. Voici leurs améliorations spécifiques (valables aussi pour MAMEUI):
- Executable names drop the '64' suffix.
- The hack that saved slider values on exit has been removed. This is because the slider code was refactored and the result was not compatible with the hack.
- Fixed a problem with the pluginspath which could cause plugin errors in certain circumstances.
- Fixed a problem where category files could not be found in certain win10 setups (MESS only)
Télécharger MESS v0.229 (64-bit)
Télécharger MESSUI v0.229 (64-bit)
Site Officiel de MESS
GameEx et GameEx Arcade Edition v16.81
Lundi 15/02/21 à 14:01 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiées. Mais comme pour la plupart du temps, on ne sait rien sur les changements.
Télécharger GameEx v16.81
Télécharger GameEx Arcade Edition v16.81
Site Officiel de GameEx
VirtualC64 v4.0.1
Dimanche 14/02/21 à 14:21 par Firebrand
Cet émulateur Commodore 64 a été mis à jour. Une seule amélioration est à signaler:
- The emulator does no longer crash with D64 files containing extra tracks (#638).
Télécharger VirtualC64 v4.0.1
Site Officiel de VirtualC64
VirtualC64 v4.0
Dimanche 07/02/21 à 13:17 par Firebrand
Cet émulateur Commodore 64 pour MacOS passe en version stable. Les améliorations sont les suivantes:
- Fixed an issue with the virtual keyboard in 'sticky mode'.
- Added support for Game Killer cartridge.
- Removed Sparkle framework.
Télécharger VirtualC64 v4.0
Site Officiel de VirtualC64
Virtual
VirtualC64 v4.0b5
Jeudi 04/02/21 à 12:05 par Firebrand
Cet émulateur Commodore 64 pour MacOS a été mis à jour. Les améliorations sont les suivantes:
- Fixed a crash in the snapshot loader (#631, #632).
- Fixed an issue with the virtual keyboard (#630).
- Fixed an issue with keys that were pressed in combination with modifier keys (#629).
Télécharger VirtualC64 v4.0b5
Site Officiel de VirtualC64
GameEx et GameEx Arcade Edition v16.79
Dimanche 31/01/21 à 14:00 par Firebrand
Voici une nouvelle version de ces frontend multi-systèmes. Pas d'information à leur sujet, mais un changelog de la version précédent est apparue sur les forums de GameEx. Ca reste une denrée rare, donc on prend tout de même:
v16.78:
- New start menu in GameEx Arcade Edition
- Faster loading of Genres and other database videos
- Improved Wine support, with auto setup configuration and video rendering support.
- Improved Karaoke with auto title naming and ability to select by artist.
Télécharger GameEx v16.79
Site Officiel de GameEx

Virtual Counselor

Emu Loader v8.8.6 (version complète)
Vendredi 29/01/21 à 15:13 par Firebrand
Une nouvelle version de ce frontend a été publiée. Voici la liste des changements:
Added support for history.xml format (MAME v0.228 and newer). The old history.dat is still supported, even for newer MAME builds. If you create a XML file for an older MAME version, it will work too. :)
You can get it here: https://www.arcade-history.com/index.php?page=download.
Per category 'no image found' feature is back. You can have an different .png file for each of the 17 image categories (in-game snaps, titles, cabinets, flyers, etc...)
Files are to be placed in a new resourcesimagesimg_missing folder and be in .png format. Since MAMu_, a.k.a. the icons master, already made images for no flyer and no marquee (years ago), they are included with the frontend as an example. You are welcome to create your own images set and share in Emu Loader's forum.
If one or more files are not found, emuloader.png will be used instead (as it was before).
Filenames are as follow:
Title Snapshot: title.png
Game Snapshot.: ingame.png
Marquee.......: marquee.png
Flyer.........: flyer.png
Cabinet.......: cabinet.png
Control Panel.: controlpanel.png
Software Cover: softwarecover.png
PCB...........: pcb.png
Game Artwork..: ingameartwork.png
End...........: end.png
Boss..........: boss.png
Logo..........: logo.png
Score.........: score.png
Versus........: versus.png
Game Over.....: gameover.png
How to Play...: howtoplay.png
Select........: select.png
There are other minor stuff, mainly bug fixes and more tweaking. Night mode's setting Use Windows 10 Dark Scroll Bar in Games List is enabled by default, and it might not be necessary anymore since this Win10 internal API code hack is working quite well (future setting removal ?). That's it for now.
Fixed
- Wrong 'Panels Colors' settings at startup, 'Title Font/Shadow', 'Title 2 Font/Shadow', 'Text Font/Shadow' ('Night Mode' page, Preferences screen)
- Wrong 'Search Games Panel Colors' settings at startup, 'Filter Font/Shadow' ('Night Mode' page, Preferences screen)
Changed
- Modified the scope of 'Ignore Exit Code 1: Invalid Function' setting to support all console/computer emulators
*'KEGA Fusion' is no longer the only emulator returning exit code of 'one' on exit
*this error might be related to a missing and/or incompatible plugin or badly configured emulator
*even when nothing is wrong, the emulator might give you 'code 1' as an exit code :(
NOTE: this exit code is caused by the emulators, not the frontend
- Updates to 'Cleanse' feature in 'Favorites Manager' screen
*a list of all entries to be removed from the favorite profile is shown for review
*you can remove entries from that list so they are not deleted from the profile .ini
*there's no way to show titles, only game names and/or filenames and the system they belong to
Added
- Requested setting 'Add Leading Zero to Version Info Column (MAME)' so you can have '0.200' text in the version info column instead of '.200'
- Multiple paths support for MAME preview images
*MAME and HBMAME only
*all image categories are supported: snaps, titles, covers, flyers, etc...
*you can have define as many image directories you want
*MAME softlist .zip files don't have to be in the same place as the arcade .zip files anymore, you can have 'snap.zip' in one folder and 'snap_sl.zip' in another
- Support for MAME .201
*vgmplay software list is now correctly detected and sets are correctly loaded by the frontend
*new filter to hide vgmplay softlist entries from the games list: 'Hide Video Game Music Files' ('Arcade Misc Filter' tool bar button)
Télécharger Emu Loader v8.8.6 (version complète)
Site Officiel de Emu Loader
RomVault v3.2.2
Mercredi 27/01/21 à 15:38 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- Somewhere in the last few releases a bug crept in causing zipped file to not be fixed if only the case of the rom name in the DAT set was changed. This has now been fixed in release 3.2.2
- After you install this version you should 'Shift/Right Click' on the Update DATs button to fully reload your DATs, doing this will make RV find any incorrectly cased zip files. If RV finds any you can then 'Find Fixes' & 'Fix ROMs' to correct these Zip Files.
Télécharger RomVault v3.2.2
Site Officiel de RomVault
GameEx et GameEx Arcade Edition v16.78
Mercredi 27/01/21 à 15:36 par Firebrand
Vous commencez à avoir l'habitude: nouvelle version, mais aucune information.
Télécharger GameEx v16.78
Télécharger GameEx Arcade Edition v16.78
Site Officiel de GameEx
Accueil > Commodore 64 > News
RomVault v3.2.3
Vendredi 09/04/21 à 14:38 par Firebrand
Un bug a été corrigé pour ce gestionnaire de ROMs. Voici de quoi il s'agit:
- Found a small edge case crash when fixing 7z files, thanks go out to the user over in my Discord Server for setting me up with an example of the crash. It always makes it so much easier when I can see a reproducable crash setup. So go grab 3.2.3.
Télécharger RomVault v3.2.3
Site Officiel de RomVault
Messinfo.dat v0.230 (12.00)
Jeudi 08/04/21 à 11:26 par Firebrand
L'équivalent de Mameinfo.dat pour la partie MESS de MAME semblait abandonné depuis près d'un an. Mais il a finalement été repris et ses données sont maintenant davantage à jour même si certaines informations sont encore manquantes:
- 12.00 07/04/2021: Aligned files to 0.230 version. All the info on the changes made to the various machines that took place between version 0.222 to 0.229 listed in all whatsnew are still missing.
- 11.50 02/04/2021: The study for the xml version of messinfo has started.
- 11.49 31/03/2021: Added information related machines, devices and drivers added in 0.228 and 0.229 version (Internal version only, not released).
- 11.48 25/03/2021: Aligned files to 0.227 version (Internal version only, not released).
- 11.47 23/03/2021: Aligned files to 0.226 version (Internal version only, not released).
- 11.46 20/03/2021: Aligned files to 0.225 version (Internal version only, not released).
- 11.45 15/03/2021: Aligned files to 0.224 version (Internal version only, not released).
- 11.44 10/03/2021: Aligned files to 0.223 version (Internal version only, not released).
- 11.43 01/03/2021: Aligned files to 0.222 version, only info on additional machines, devices and drivers, rename, delete, modified descriptions and manufactures, promoted to working and bugfixes (internal version only, not released).
Télécharger Messinfo.dat v0.230 (12.00)
Site Officiel de Messinfo.dat
NegaMAME v0.230-1
Vendredi 02/04/21 à 16:08 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour avec les sources de MAME v0.230.
Télécharger NegaMAME v0.230-1 (Windows)
Télécharger NegaMAME v0.230-1 (MacOS)
Télécharger NegaMAME v0.230-1 (Linux)
Site Officiel de NegaMAME
MESS et MESSUI v0.230 (64-bit)
Mercredi 31/03/21 à 15:12 par Firebrand
Ce build de MAME dépourvu des machines d'arcade a lui aussi été mis à jour. Voici les améliorations spécifiques (valables également pour MAMEUI):
- Lua initialisation errors are treated as warnings rather than fatal
- NES: do not crash if unknown UNIF PCB found.
- NewUI: do not crash if a cartridge that supports an extra slot gets removed
- MESSUI, MAMEUI: you can right-click on a game and choose 'Delete game settings' to remove a game's INI,CFG,STA and NVRAM files.
Télécharger MESS v0.230 (64-bit)
Télécharger MESSUI v0.230 (64-bit)
Site Officiel de MESS
Denise v1.1.0 FR
Dimanche 21/03/21 à 15:40 par Firebrand
La dernière version de cet émulateur a été traduite en français par l'équipe de Tradu-France.
Télécharger Denise v1.1.0 FR (32-bit)
Télécharger Denise v1.1.0 FR (64-bit)
Tradu-France
VirtualC64
Denise v1.1.0
Dimanche 21/03/21 à 15:38 par Firebrand
Cet émulateur Commodore 64 en cycle précis a été mis à jour. Les améliorations sont les suivantes:
- save/load additional settings files for a lot of purposes, like:
*define keyboard inputs for individual games one time only
*prepare different C64 models
*prepare individual Multi SID configurations
- rework sub-menu handling within configuration window
- rework status bar (Drive LED's, Tape control):
*status bar is switchable via Hotkey in windows/fullscreen (Options / Hotkeys)
*show LED for EeasyFlash and EF³
- add UI for custom RAM init patterns
- load savestates per drag'n'drop or from File Explorer
- support to paste clipboard or copy screen to clipboard
- fix OpenGL 1/4 screen BUG for newer macOS versions
- Gmod2 cartridge mapper (i.e. Sams Journey):
*support Flash and Eeprom writes
- Magic Desk cartridge mapper
- Final Cartridge I, II, Plus, III, III+
- Simons Basic, Warp Speed
- Atomic Power, Mach5, Pagefox, Ross, Westermann
- expansion port expander to use REU + Retro Replay together
- GeoRAM
- EasyFlash³:
*hotkey for menu switch
*support Super Snapshot 5, Retro(Nordic) Replay, Atomic(Nordic) Power
*Kernal replacement
*optional 64 MBit mode:
.create a single EF3 file (slot 0) from all slots during emulation
.strip down single EF3 file (slot 0) to all slots (Note: multi CRT file writing can trigger a false positive in your security app)
Télécharger Denise v1.1.0 (32-bit) (Windows)
Télécharger Denise v1.1.0 (64-bit) (Windows)
Télécharger Denise v1.1.0 (MacOS)
Télécharger Denise v1.1.0 (Linux)
Site Officiel de Denise
GameEx et GameEx Arcade Edition v16.83
Mercredi 10/03/21 à 16:02 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiées mais les changements ne sont pas connus.
Télécharger GameEx v16.83
Télécharger GameEx Arcade Edition v16.83
Site Officiel de GameEx
Emu Loader v8.8.8 (version complète)
Mercredi 10/03/21 à 15:59 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
To triple infinity... and beyond!
I'm starting to use TNT Unicode Components Pack in the frontend. I should have done this a long time ago. Added TntRichEdit control so Unicode texts can be displayed in Game Docs panel and in message boxes. You might need a richedit20.dll file so non-English texts can be properly displayed. I tested the frontend with the file supplied by Windows 10 and the results are awful. You can do the same test on your system, try renaming the DLL and restart the frontend. If English / non-English mixed texts are good, you don't need this DLL.
For this build, and this build alone, such DLL file is supplied with the binary packages. Future releases will have a separate download link. Why ? You might already have a DLL in your system that produces good English / non-English mixed texts (usually when Microsoft Office is installed).
File is from the discontinued Microsoft Word Viewer. I tested 4 different DLL files and they all produce different results. Why, Microsoft... WHY??!!!
I rewrote the parsing function of MAME dat files and now Game Docs feature is now lightning fast!
Other tweaks were made, and history (xml or dat) now shows texts correctly. In fact, history.xml is now the preferred file.
New 4K Mode (2160p). But why ? If you're like me, have a 4K monitor and use screen DPI scale at 100%, everything looks tiny, and so does the frontend.
By enabling this setting, you will get resized dialogs with bigger fonts, bigger buttons and other enlarged stuff. I haven't tested this feature with DPI scale other than 100%...
This is my personal dream come true feature ever since I got a 4K monitor back in 2017. A font sized 16 looks so much better compared to size 9!
Warning: Do not attempt to enable this setting if your screen resolution is lower than 3840x2160, the frontend does not validate Windows resolution.
More tweaks to message boxes, better font colors and texts. Several message boxes were also updated with night mode colors. They can display Unicode texts too (see command line texts). The Run Game Confirmation Dialog in the new 4K mode looks awesome.
I've made some modifications to the TNT Unicode Components Pack so, if you already have it installed in your Delphi compiler, you must install my modified pack or some frontend features will not work, and Delphi will give compilation errors. I couldn't find a way to create new 'extra' controls to keep the library with unaltered code.
Fixed
- RichEdit controls had garbage RTF text in some screens
- Natural sorting of 'Version Info' column was not working as it should
Changed
- RichEditURL component replaced by the Unicode ready 'TntRichEdit' (from 'Tnt Delphi Unicode Controls' library)
*show Unicode texts (English and non-English mixed together)... as long as you have a proper richedit20.dll file 'richedit20.dll' v5.50.99.2010 file is supplied with the frontend, from the freeware 'Microsoft Word Viewer' (if you have Microsoft Office 2010 or newer installed, this file might not be needed)
*MAME game docs can display non-English texts correctly now (mameinfo; history)
*message boxes can display non-English filenames in 'command line' texts; mostly for console/computer games (not from MAME softlists)
*component class 'TTntCustomRichEdit' modified by me to support 'URL click' event, and other minor updates (TntComCtrls.pas)
- Command line texts in 'Run Game Confirmation Dialog' now show a 'run>' tag prefix
*it's a cosmetic feature and to look cute
*but it also fixes a weird 'auto-font' bug from 'RichEdit20W' class, depending on the .dll you're using (blaim our dear Microsoft for that!)
- function uCommon.CallShellExecute() updated to support UTF-16 WideString URLs; using ShellExecuteW() WinAPI
- Rewrite/optimization of functions to parse game docs dat files (mameinfo, history)
*game entry detection from 'history.xml' is now blazing fast... no more 2 seconds lag when selecting games with 'Game Docs' feature enabled
('history.xml' is now the preferred file and should be used instead of 'history.dat')
- Text and text color tweaks to 'Run Game Configuration Dialog' feature (on/off in main menu)
Removed
- RichEditURL component is no longer needed, removed from the entire project, replaced by TntRichEdit
Added
- Updated Atari800 cartridge mappers list to include new entries; for .rom raw cart files without 'cart header' (for Altirra, Atari800 only)
- New setting: 'Enable 4K Mode (2160p)'
*Larger fonts, buttons, icons and other controls
*only message boxes are supported for now
*feature intended for monitors with 4K resolution (3840x2160) and screen DPI scale of 100%
*in the future, some screens/dialogs will be so much bigger than current implementation and will only fit in a 4K screen resolution (crazy mode on) (this is my personal 'dream come true' feature) :) :)
Télécharger Emu Loader v8.8.8 (version complète)
Site Officiel de Emu Loader

Virtualc64 Roms

ClrMAME Pro v4.041
Lundi 01/03/21 à 14:03 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- added: Select Sets variables %R %G to filter by for Region / Language
- added: Batcher, rebuilder setting to avoid message prompts
- misc: support dat date attribute format YYYY-MM-DD without specifying timestamp
- misc: rar/7z/uncompressed files timestamps are handled as UTC based, zip as non UTC based
- fixed: some unpack/pack zip operation fail on very long file/path names
- fixed: interative folder creation for UNC paths is broken
- fixed: systems auto assign fails for software lists
- fixed: fail to load dats from www when www profiler definition file doesn't use http/https in the links
Télécharger ClrMAME Pro v4.041 (32-bit)
Télécharger ClrMAME Pro v4.041 (64-bit)
Site Officiel de ClrMAME Pro
Emu Loader v8.8.7 (version complète)
Samedi 27/02/21 à 14:26 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée. Voici la liste des nouveautés:
More bug fixes and improvements!
Mouse single click to enable/disable Favorites and MAMu_ icons (tool bar buttons). To call the popup menu, use mouse right-click on the buttons.
Much easier, no ? :)
That annoying white box bug between horizontal/vertical scrollbars in night mode is gone. Turned out it was caused by EasyListView, not by Win10.
Using mulitiple paths for MAMu_ icons (zipped / unzipped) was not working, the frontend could not find the .ico files (MAME only).
The frontend was using RichEdit v1.0 (richedit32.dll), causing problems and crashes with Game Docs feature (mameinfo, history, etc...). I updated Delphi 7's TCustomRichEdit class to v2.0 (richedit20.dll) and made other minor changes.
Still no support for multi-language Unicode text (Delphi 7 limitation).
URL links were not working in history.xml / history.dat. I missed the URL format change made to this file.
And I thought this project was solid, with some 'minor' issues left to fix...
Fixed
- Nasty bug causing the frontend to not find .ico files and icon.zip if you have multiple icon folders set in MAME's 'ui.ini' file
- White square bug between horizontal and vertical scroll bars (bottom/right) on night mode, when both scroll bars are visible (EasyListView bug)
Changed
- Toggle Favorites ON/OFF with single click (tool bar button)
*easier to enable favorites
*use mouse right-click to call the popup menu with more options; this info shows up in button's hint on mouse hover
*fixed a bug not making button state 'pressed' at startup if favorites is enabled
- Toggle MAMu_ icons ON/OFF with single click (tool bar button)
*easier to enable game icons
*use mouse right-click to call the popup menu with more options; this info shows up in button's hint on mouse hover
*fixed a bug not making button state 'pressed' at startup if MAMu_ icons is enabled
- Minor color tweaks in night mode:
*game title label colors; lighter green (good games) and lighter red (games with missing ROMs)
*scan mode labels color, from light blue to light gray
- Optimizations in 'Show Game Docs' feature
*function to add text in RichEdit rewritten for future expansion
*better handling of Unicode strings (no proper multi-language support yet)
*removal of duplicated code to speed things up
*URL links in history.xml / history.dat were outdated, incorrect and not working
*updated TCustomRichEdit base class to use richedit20.dll (v2 / v3) instead of the old richedit32.dll (v1)
*increased RichEdit's text length limit to 16MB; it was causing crashes for some games
Télécharger Emu Loader v8.8.7 (version complète)
Site Officiel de Emu Loader
NegaMAME v0.229-1
Jeudi 25/02/21 à 14:17 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour avec les sources de MAME v0.229.
Télécharger NegaMAME v0.229-1 (Windows)
Télécharger NegaMAME v0.229-1 (MacOS)
Télécharger NegaMAME v0.229-1 (Linux)
Site Officiel de NegaMAME
MESS et MESSUI v0.229 (64-bit)
Mercredi 24/02/21 à 15:36 par Firebrand
De nouvelles versions de ces builds de MAME dépourvus des machines d'arcade ont été publiées. Voici leurs améliorations spécifiques (valables aussi pour MAMEUI):
- Executable names drop the '64' suffix.
- The hack that saved slider values on exit has been removed. This is because the slider code was refactored and the result was not compatible with the hack.
- Fixed a problem with the pluginspath which could cause plugin errors in certain circumstances.
- Fixed a problem where category files could not be found in certain win10 setups (MESS only)
Télécharger MESS v0.229 (64-bit)
Télécharger MESSUI v0.229 (64-bit)
Site Officiel de MESS
GameEx et GameEx Arcade Edition v16.81
Lundi 15/02/21 à 14:01 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiées. Mais comme pour la plupart du temps, on ne sait rien sur les changements.
Télécharger GameEx v16.81
Télécharger GameEx Arcade Edition v16.81
Site Officiel de GameEx
VirtualC64 v4.0.1
Dimanche 14/02/21 à 14:21 par Firebrand
Cet émulateur Commodore 64 a été mis à jour. Une seule amélioration est à signaler:
- The emulator does no longer crash with D64 files containing extra tracks (#638).
Télécharger VirtualC64 v4.0.1
Site Officiel de VirtualC64
VirtualC64 v4.0
Dimanche 07/02/21 à 13:17 par Firebrand
Cet émulateur Commodore 64 pour MacOS passe en version stable. Les améliorations sont les suivantes:
- Fixed an issue with the virtual keyboard in 'sticky mode'.
- Added support for Game Killer cartridge.
- Removed Sparkle framework.
Télécharger VirtualC64 v4.0
Site Officiel de VirtualC64
VirtualC64 v4.0b5
Jeudi 04/02/21 à 12:05 par Firebrand
Cet émulateur Commodore 64 pour MacOS a été mis à jour. Les améliorations sont les suivantes:
- Fixed a crash in the snapshot loader (#631, #632).
- Fixed an issue with the virtual keyboard (#630).
- Fixed an issue with keys that were pressed in combination with modifier keys (#629).
Télécharger VirtualC64 v4.0b5
Site Officiel de VirtualC64
GameEx et GameEx Arcade Edition v16.79
Dimanche 31/01/21 à 14:00 par Firebrand
Voici une nouvelle version de ces frontend multi-systèmes. Pas d'information à leur sujet, mais un changelog de la version précédent est apparue sur les forums de GameEx. Ca reste une denrée rare, donc on prend tout de même:
v16.78:
- New start menu in GameEx Arcade Edition
- Faster loading of Genres and other database videos
- Improved Wine support, with auto setup configuration and video rendering support.
- Improved Karaoke with auto title naming and ability to select by artist.
Télécharger GameEx v16.79
Site Officiel de GameEx
Emu Loader v8.8.6 (version complète)
Vendredi 29/01/21 à 15:13 par Firebrand
Une nouvelle version de ce frontend a été publiée. Voici la liste des changements:
Added support for history.xml format (MAME v0.228 and newer). The old history.dat is still supported, even for newer MAME builds. If you create a XML file for an older MAME version, it will work too. :)
You can get it here: https://www.arcade-history.com/index.php?page=download.
Per category 'no image found' feature is back. You can have an different .png file for each of the 17 image categories (in-game snaps, titles, cabinets, flyers, etc...)
Files are to be placed in a new resourcesimagesimg_missing folder and be in .png format. Since MAMu_, a.k.a. the icons master, already made images for no flyer and no marquee (years ago), they are included with the frontend as an example. You are welcome to create your own images set and share in Emu Loader's forum.
If one or more files are not found, emuloader.png will be used instead (as it was before).
Filenames are as follow:
Title Snapshot: title.png
Game Snapshot.: ingame.png
Marquee.......: marquee.png
Flyer.........: flyer.png
Cabinet.......: cabinet.png
Control Panel.: controlpanel.png
Software Cover: softwarecover.png
PCB...........: pcb.png
Game Artwork..: ingameartwork.png
End...........: end.png
Boss..........: boss.png
Logo..........: logo.png
Score.........: score.png
Versus........: versus.png
Game Over.....: gameover.png
How to Play...: howtoplay.png
Select........: select.png
There are other minor stuff, mainly bug fixes and more tweaking. Night mode's setting Use Windows 10 Dark Scroll Bar in Games List is enabled by default, and it might not be necessary anymore since this Win10 internal API code hack is working quite well (future setting removal ?). That's it for now.
Fixed
- Wrong 'Panels Colors' settings at startup, 'Title Font/Shadow', 'Title 2 Font/Shadow', 'Text Font/Shadow' ('Night Mode' page, Preferences screen)
- Wrong 'Search Games Panel Colors' settings at startup, 'Filter Font/Shadow' ('Night Mode' page, Preferences screen)
Changed
- Modified the scope of 'Ignore Exit Code 1: Invalid Function' setting to support all console/computer emulators
*'KEGA Fusion' is no longer the only emulator returning exit code of 'one' on exit
*this error might be related to a missing and/or incompatible plugin or badly configured emulator
*even when nothing is wrong, the emulator might give you 'code 1' as an exit code :(
NOTE: this exit code is caused by the emulators, not the frontend
- Updates to 'Cleanse' feature in 'Favorites Manager' screen
*a list of all entries to be removed from the favorite profile is shown for review
*you can remove entries from that list so they are not deleted from the profile .ini
*there's no way to show titles, only game names and/or filenames and the system they belong to
Added
- Requested setting 'Add Leading Zero to Version Info Column (MAME)' so you can have '0.200' text in the version info column instead of '.200'
- Multiple paths support for MAME preview images
*MAME and HBMAME only
*all image categories are supported: snaps, titles, covers, flyers, etc...
*you can have define as many image directories you want
*MAME softlist .zip files don't have to be in the same place as the arcade .zip files anymore, you can have 'snap.zip' in one folder and 'snap_sl.zip' in another
- Support for MAME .201
*vgmplay software list is now correctly detected and sets are correctly loaded by the frontend
*new filter to hide vgmplay softlist entries from the games list: 'Hide Video Game Music Files' ('Arcade Misc Filter' tool bar button)
Télécharger Emu Loader v8.8.6 (version complète)
Site Officiel de Emu Loader
RomVault v3.2.2
Mercredi 27/01/21 à 15:38 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- Somewhere in the last few releases a bug crept in causing zipped file to not be fixed if only the case of the rom name in the DAT set was changed. This has now been fixed in release 3.2.2
- After you install this version you should 'Shift/Right Click' on the Update DATs button to fully reload your DATs, doing this will make RV find any incorrectly cased zip files. If RV finds any you can then 'Find Fixes' & 'Fix ROMs' to correct these Zip Files.
Télécharger RomVault v3.2.2
Site Officiel de RomVault
GameEx et GameEx Arcade Edition v16.78
Mercredi 27/01/21 à 15:36 par Firebrand
Vous commencez à avoir l'habitude: nouvelle version, mais aucune information.
Télécharger GameEx v16.78
Télécharger GameEx Arcade Edition v16.78
Site Officiel de GameEx